Bring Your Own Device

Students develop the skills to collaborate and communicate effectively using the latest technology.

Flipping the Classroom

Finding new ways to teach and share

Brainstorming

An environment where learners are encouraged and evoked to explore new ideas and thought processes

The age of sharing

Discovering and sharing is what moves us forward.

The Biology of The Internet

Bishops boys in Bio putting ideas into action

Wednesday, 24 April 2013

QR Codes: an interest in reading




On World Book Day our library chose a variety of popular books that they felt teenage boys would like to read. They wanted to give the boys the opportunity to democratically choose which of the suggested books the library should buy. They used technology to do this! Our library staff created QR codes of reviews of the books and then published these on posters and on the website. Boys use QR scanners on their smart phones to vote for books that appeal to them by simply scanning the QR code and thereafter voting for particular book(s). It’s created a buzz about reading and about the resource centre. The boys feel that they have been included in the process and are excited about our new centre.

Thursday, 18 April 2013

Those all important 21st century skills...


Posted by Nina Adams on Wednesday, April 17, 2013 on St. Cyprian's Techblog
Guest post by Justin Skea (Head of Prep School)



This image outlines the key habits, skills and dispositions identified by the St Cyprian’s School Prep staff during a workshop as being required by every child of the 21st century.

In making this known to you, we make a very public commitment to teach in such a way that we focus not merely on how students produce knowledge, but also how they reproduce it.

Furthermore, as teachers, we commit to developing these skills in your daughter in everything we teach. In so doing, we remain constantly mindful that though we teach content, we strive towards even greater ideals, and that is to develop in each student the skills, habits and dispositions she will require in order to meet the 21st Century and its challenges with self-confidence, innovation and creativity.

I will, in the coming weeks, discuss each of these dispositions in turn, and would welcome your active feedback and dialogue.  

It is also important to note that the dispositions that have been identified are critical in meeting our objectives as a Microsoft World School, namely:

1. Knowledge Building
2. Self-regulation
3. Real-world problem solving
4. Collaboration
5. Use of ICT  

Friday, 12 April 2013

The Sources Students use in Research

Turnitin - The Sources in Student Writing - Secondary Ed





Infographic authored by Turnitin. Download the full study.

Friday, 5 April 2013

E-safety... what you need to know


Posted by Nina Adams on Thursday, April 4, 2013 on St. Cyprian's Techblog

Louise Clarke recently conducted an e-safety workshop with our High School students (see Prezi below). Further e-safety resources for parents, students and teachers are available here.

Guest post by Reese Jones: Top Educational Apps to Develop Kid's Psychological Abilities


Posted by Nina Adams on Thursday, April 4, 2013 on St. Cyprian's Techblog

Based on a study, nearly half of the first-time mobile users in the United States are not even in school yet. In fact, 49 percent of children ages 0 to 4 are, in someway, exposed to an iPad and iPod. Some parents even use these devices as a means of distracting their kids, in order to keep them seated quietly in one place.

In this article, we will present the best educational and fun game apps for kids that will develop their psychological abilities and create a memorable digital play day.

Fruit Ninja:
One of the most popular games of 2012, Fruit Ninja is a fun app that lets you slice various fruits as they get tossed on your screen. This application works for iPhone, iPad, Android, Windows, Samsung Bada and Nokia Ovi phones. “Fruit Ninja is fun, fun, fun. It’s an instant pleasure,” Levi Buchanan wrote in his IGN.com article. This is a great way to digitally expose your kids on various fruits. Allow them to slice and move their fingers on the screen.
You can also convert the coins you’ve collected by getting new blades and backgrounds.

Super Why!:
Developed by PBS Kids, Super Why! helps develop your children’s literacy through reading and writing games. Peter Evan Ginsberg wrote in his Parenting.com article, “The mini-games in Super Why each take a unique approach to the same themes, giving kids multiple paths to learning letters and words. The pacing is excellent—just slow enough so players understand what they need to do without ever getting bored.” The Super Why!  app also includes the letter hunt, rhyming practice, and storytelling word search. Kids will also get virtual stickers as a reward which they can collect and use to decorate their own sticker book. You can also view Literature Fun with Interactive Whiteboard article.

Shape Builder:
Puzzle enhances the cognitive thinking and develop the children’s fine motor skills. Darren Murtha Design createdShape Builder to help parents in preparing their kids for preschool. This application has a total of 158 puzzles with music backgrounds including 40 sound effects on animals. Each puzzle has five to 10 pieces which the kids would need to complete.

After they have completed all puzzles, there is a random play reset option under Settings, so they can enjoy it all over again. Shape Builder is for kids ages 3 to 6 years old, yet many toddlers play this too.

Animatch:
Animatch is a free game app for children where they match the same animal pictures together. It helps them to improve their memory as they flip each card. You can also teach your kids the name of the animals and what sound they make while playing. The cards feature cute colorful graphics, perfect for developing the kids’ eyesight. The game gets more difficult as the level progresses. You can also purchase the paid version for $0.99 at the Google Play Store and get 2 more difficult levels.

These applications are great for children who are getting ready to join kindergarten. But remember that parental guidance is still a must when children play these fun games. Make sure you have Kids Place – Parental Control app by Kiddoware, so you know that your children are safely using the mobile device even when you’re away.

About the Author

Reese Jones is a freelance UK-based writer who loves programming, wireless technology, mobile handsets and mobile applications. Her other passions include playing football and she also maintains a passion for football.